Moved …
I had to move my web site, I hope everything is working again as it should. If you notice any problems, please let me know.
I had to move my web site, I hope everything is working again as it should. If you notice any problems, please let me know.
Robo Rally is finally back in stores. Apparently it has been out since last summer, though I’ve only discovered it last weekend. If you’ve never played Robo Rally: Each player ‘programs’ a robot that needs to capture one or more flags on a factory floor. Each turn, five movements/rotations are programmed, and the robots then execute each program step simultaneously. There are all sorts of obstacles on the floors (traps, lasers, conveyer belts etc.) and the robots also interfere with each other, so there’s plenty of room for surprises, in particular since the program can no longer be modified once the robots begin executing the first instruction
The new edition is fully compatible with the old one and its extensions, all the new rules are optional. The robots are plastic now, but they look very nice and finally have a clearly visible direction indicator. I am actually not sure if the boards themselves have changed since I’ve always played with the ‘Armed and Dangerous’ extension mixed in.
New rules and features:
The whole thing comes with a new course manual that contains a selection of courses sorted by difficulty and length. While this is a great addition for the days you just don’t feel creative to design your own course, the manual itself looks a lot less robust than the old one and seems a bit chaotic. People who have never seen the game played before will probably have a harder time understanding how it works. So if you are planning to give the game to someone who has never played, be sure to play a game with them, or at least point them to the web site which includes tutorials. Same goes if you are a new player yourself.
Anyway, it’s really cool that Robo Rally is finally available again, so if you always wanted your own copy or are searching for the perfect geek game, go out and get it. Oh, and while you’re buying robot games, you might want to check out Ricochet Robots (online version here) as well.
I think that I shall never see A graph more lovely than a tree. A tree whose crucial property Is loop-free connectivity. A tree which must be sure to span. So packets can reach every LAN. First the Root must be selected By ID it is elected. Least cost paths from Root are traced In the tree these paths are placed. A mesh is made by folks like me Then bridges find a spanning tree.
from R. Perlman: An Algorithm for Distributed Computation of a Spanning Tree in an Extended LAN (PDF)
On that note: I passed my computer networks + mobile computing exam today … only two more exams and the diploma thesis left. Yay! ![]()
I’ll be offline for a couple of days. If you really need to contact me, you probably know how ![]()
After a great WWDC, turning in my “Studienarbeit” (first thesis) right after I got back, and being slightly sick for a week, I am back among the living, I guess
There’s still a huge backlog of emails and an even longer todo list. I’m sorry if you haven’t gotten a reply yet, I’m working on that. I also haven’t uploaded any more WWDC pictures (I will, I know some of you are waiting for them), and I haven’t had much time to try out some of the interesting stuff I learned at WWDC yet either. Working on that one, too ![]()
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